National Standard
: National Geography Standard 8, NH State Standard 12.10.1Teaching Level
: HPurpose/Objectives
: Students willMaterials
: poster paper, construction paper, glue, scissors, diceIntroduction
: This is not meant to be an introductory lesson. This lesson is the culmination of a unit on ecosystems. It is meant to be the introduction to an assessment project.Procedure
:Discuss the Productivity of ecosystems and the Carrying Capacity of different systems.(Productivity is the amount of mass that is produced by living things[Susan Hardwick and Donald Holtgrieve, Patterns on Out Planet, MacMillan Publishing Co. 1990]; Carrying Capacity is the optimal use of the land.)
Discuss in class the ways that an ecosystem can change and the causes of the changes.( Disruptions in the flows of energy and the chemical cycles and the reduction of species diversity.)
Pass out the assignment sheet.
Present the game to a group of judges.
(You can simply grade these yourself, but I find that
presenting these to a team of judges and awarding prizes
to the three best games inspires students to do their
best work. You will need to create a score sheet based
on what you want the students to learn from creating
the game. )
Evaluation/Assessment
Extension/Enrichment
Reflections: How successful was this lesson? Did all
students benefit? Were there any surprises? What
might you do differently another time? Please note
any changes that will make this lesson more effective
and useful in the future and pass them along to the
NHGA. We appreciate your comments.
Thank you.
Ecosystems Aren't a Game
Assignment Sheet
The authors.
Procedure: The purpose of this assignment is to assess your understanding of ecosystems and to apply your understanding by teaching ecosystems to someone else.
Directions: You are all game creators for Milton Bradley and your company has been hired by the ___________________ School District to create a game that teaches students about ecosystems.
Your job is to create a game that:
1. Defines an ecosystem;
2. Describes the characteristics of an ecosystem;
3. Describes how ecosystems work;
4. Identifies a source of change in an ecosystem and
describes how it impacts the ecosystem.
You can create a board game, a card game, a floor game, etc. However, your game must address the criteria above. With the actual game, you must also include directions, a summary of the game, and the learning objectives (what are the players going to learn from playing the game).
The game must be packaged in a designed package stating the name of the game.
Finally, your presentation of the game counts. You are not only creators of a game but also salespeople, so make your presentation clear, concise, creative, and interesting. The more knowledgeable you appear, the better the chance you have of selling the game.
Have fun and be creative!
Original file name: 313 (Converted) - converted on Tuesday, 20 October 1998, 20:56
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